Properties
_scalePatch
_scalePatch: number = 1
attributes
attributes: {} = {}
bloomBlur
bloomSpecular
Optional count
count?: number
hasCamera
hasCamera: boolean
hasLight
hasLight: boolean
hasMatrix
hasMatrix: boolean = true
Optional height
height?: number
Optional heightSegments
heightSegments?: number
Optional indicesCount
indicesCount?: number
Optional instanceCount
instanceCount?: number
Optional instancedArraysExt
Optional invMatrix
invMatrix?: Float32Array
isAdditive
isAdditive: boolean
isAutoResolution
isAutoResolution: boolean
isCulling
isCulling: boolean
isHidden
isHidden: boolean
isInstanced
isInstanced: boolean
isPoint
isPoint: boolean = false
isProgram
isProgram: boolean = true
isTransparent
isTransparent: boolean
isUpdateMatrix
isUpdateMatrix: boolean = false
mMatrix
mMatrix: Float32Array = ...
mvpMatrix
mvpMatrix: Float32Array = ...
Optional openEnded
openEnded?: boolean
Optional radialSegments
radialSegments?: number
radius
radius: number = 0.4
Optional radiusBottom
radiusBottom?: number
Optional radiusTop
radiusTop?: number
Optional size
size?: number
textures
textures: {} = {}
Optional thetaLength
thetaLength?: number
Optional thetaStart
thetaStart?: number
Optional width
width?: number