Properties
cameraPosition
camera
Position
: Vec3 = ...cameraRotation
camera
Rotation
: Vec2 = ...canvasNativeHeight
canvasNativeHeight: number = 0
canvasNativeWidth
canvasNativeWidth: number = 0
currentProgramId
currentProgramId: number = -1
disableClear
disableClear: boolean
extraFar
extraFar: number = 0
framebuffers
framebuffers: {} = {}
gl
hasCamera
hasCamera: boolean
hasLight
hasLight: boolean
height
height: number = 0
indexProgram
indexProgram: number = -1
isAutoUpdateCameraPositionZ
isAutoUpdateCameraPositionZ: boolean = false
isFullSize
isFullSize: boolean
isUpdateMatrix
isUpdateMatrix: boolean = false
lightDirection
light
Direction
: Vec3 = ...pMatrix
pMatrix: Float32Array = ...
pixelRatio
pixelRatio: number = 1
pixelRatioFixed
pixelRatioFixed: number
pixelRatioMax
pixelRatioMax: number
premultipliedAlpha
premultipliedAlpha: boolean
textureIndex
textureIndex: number = -1
vMatrix
vMatrix: Float32Array = ...
vpMatrix
vpMatrix: Float32Array = ...
width
width: number = 0